Dynamic maze with Blender
Geometry Node
, Blender
, Procedural Generations
In this Blender project, the goal was to dynamically produce a maze based on an image using Blender's Geometry Node. The black and white areas of the image are extracted to produce a height map, and it is through these locations that the cubes are placed. The cubes are then aligned towards the middle to produce a circle effect.
Partie Geometry Node