Dynamic maze with Blender

Geometry Node, Blender, Procedural Generations

In this Blender project, the goal was to dynamically produce a maze based on an image using Blender's Geometry Node. The black and white areas of the image are extracted to produce a height map, and it is through these locations that the cubes are placed. The cubes are then aligned towards the middle to produce a circle effect.

blender

Partie Geometry Node blender

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