Samuël Lefebvre
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    • Dynamic maze with Blender
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Blender

Griffintown

Blender 2.83.1 4k - 13 July 2020

Reusing the scene created for Neon City, I applied a texture to the ground, a brick texture, and a shader to create the windows. HDRI from HDRIHaven.

griffintown

Neon City

Blender 2.83.1 4k 60fps - 10 June 2020

The Blender GIS extension makes it possible to import 3D terrain. With the same extension, it is also possible to obtain a model of the buildings.

Tracking

Blender 2.83.1 RTMG 4k 60fps - 4 June 2020

Python code was added to get the object’s position in the scene and then display it on screen by simulating GPS coordinates. Fourth project based on the course Real Time Motion Graphics by Midge "Mantissa" Sinnaeve.

Stopping Time

Blender 2.83.1 - 2 June 2020

Using the Cell Fracture extension, I experimented with creating a time-stop effect that makes it possible to reposition the camera.

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Walking

Blender 2.83.1 RTMG 4k 60fps - 30 June 2020

Model created using the MB-LAB character creation addon. Third project based on the course Real Time Motion Graphics by Midge "Mantissa" Sinnaeve.

Metallic Waves

Blender 2.83.1 RTMG 4k 60fps - 25 June 2020

Second project based on the course Real Time Motion Graphics by Midge "Mantissa" Sinnaeve. A few modifications were made to create a looping animation.

Flag

Blender 2.83.1 - 24 June 2020

To celebrate Quebec's National Holiday, I animated a flag. Creation time: 30 min. Render time: 45 min.

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Oh No

Blender 2.83.1 Cloth Simulation - 24 June 2020

Nightmarish creations? Yes. Inspired by Ian Hubert, Make Nightmare Men in Blender - Lazy Tutorials

Into the Void

Blender 2.83.1 Animation Perfect Loop RTMG - 20 June 2020

Perfect loop style animation, meaning there is no visible cut, based on concepts from the course Real Time Motion Graphics by Midge "Mantissa" Sinnaeve

Donut

Donut created by following the Blender Beginner Tutorial Series on YouTube by Blender Guru.

Donut and Coffee

Blender 2.83 - 11 June 2020

donut

Donut and Physics

Blender 2.83 Physics - 8 June 2020

I was wondering how to display sugar sprinkles without having positioning conflicts. This short video shows one solution by creating a particle generator where each particle has a Rigid Body. The idea is interesting and works well, but with a computation time of 4 hours, I decided not to keep that approach.

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Car Animation

Blender 2.82a - 7 June 2020

The result after following the course Blender 2.8 Launch Pad. Creation time: >100 hours. (I did not know Blender beforehand.) Render time: ~4 hours.

Picnic Table

Blender 2.83 Camera Tracking - 6 June 2020

Image tracking and replacement with a virtual object. Creation time: >5 hours. Render time: ~2 hours.

⏳️: 4/5/26, 11:02 PM
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