Blender
Griffintown
Blender 2.83.14k- 13 July 2020
Reusing the scene created for Neon City, I applied a texture to the ground, a brick texture, and a shader to create the windows. HDRI from HDRIHaven.

Neon City
Blender 2.83.14k60fps- 10 June 2020
The Blender GIS extension makes it possible to import 3D terrain. With the same extension, it is also possible to obtain a model of the buildings.
Tracking
Blender 2.83.1RTMG4k60fps- 4 June 2020
Python code was added to get the object’s position in the scene and then display it on screen by simulating GPS coordinates. Fourth project based on the course Real Time Motion Graphics by Midge "Mantissa" Sinnaeve.
Stopping Time
Blender 2.83.1- 2 June 2020
Using the Cell Fracture extension, I experimented with creating a time-stop effect that makes it possible to reposition the camera.
Walking
Blender 2.83.1RTMG4k60fps- 30 June 2020
Model created using the MB-LAB character creation addon. Third project based on the course Real Time Motion Graphics by Midge "Mantissa" Sinnaeve.
Metallic Waves
Blender 2.83.1RTMG4k60fps- 25 June 2020
Second project based on the course Real Time Motion Graphics by Midge "Mantissa" Sinnaeve. A few modifications were made to create a looping animation.
Flag
Blender 2.83.1- 24 June 2020
To celebrate Quebec's National Holiday, I animated a flag. Creation time: 30 min. Render time: 45 min.
Oh No
Blender 2.83.1Cloth Simulation- 24 June 2020
Nightmarish creations? Yes. Inspired by Ian Hubert, Make Nightmare Men in Blender - Lazy Tutorials
Into the Void
Blender 2.83.1AnimationPerfect LoopRTMG- 20 June 2020
Perfect loop style animation, meaning there is no visible cut, based on concepts from the course Real Time Motion Graphics by Midge "Mantissa" Sinnaeve
Donut
Donut created by following the Blender Beginner Tutorial Series on YouTube by Blender Guru.
Donut and Coffee
Blender 2.83- 11 June 2020

Donut and Physics
Blender 2.83Physics- 8 June 2020
I was wondering how to display sugar sprinkles without having positioning conflicts. This short video shows one solution by creating a particle generator where each particle has a Rigid Body. The idea is interesting and works well, but with a computation time of 4 hours, I decided not to keep that approach.
Car Animation
Blender 2.82a- 7 June 2020
The result after following the course Blender 2.8 Launch Pad. Creation time: >100 hours. (I did not know Blender beforehand.) Render time: ~4 hours.
Picnic Table
Blender 2.83Camera Tracking- 6 June 2020
Image tracking and replacement with a virtual object. Creation time: >5 hours. Render time: ~2 hours.