Samuël Lefebvre
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    • Exploring the Unity interface
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Exploration of the Unity interface

In this tutorial, the Unity interface is shown to take advantage of its full potential. The aim is to better understand how the editor works. When using a software for the first time, it is often disconcerting to know the possibilities, when many of the features are not explicit.

When you are a beginner in a complex software, it is sometimes difficult to imagine the different possibilities if you have never seen it before. So it is with this idea that this tutorial was created. To give a brief overview of the possibilities.

The tutorial shows different basic movements, passing through an intermediate manipulation and ends with more advanced maneuvers.

Keyboard shortcuts

  • F Focuses the camera on the selected object. The cursor must be in the Game window for this shortcut to work.
  • Shift+H Temporarily displays only the selected objects.
  • When modifying a property (e.g., X position), it is possible to use certain mathematical operations.
    • Parentheses, (1+1)*2 => 4.
    • Exponents, 4^2 => 16.
    • Multiplication, 4*0.5 => 2.
    • Division, 4/2 => 2.
    • Addition, 1+1 => 2.
    • Subtraction, 3-1 => 2.
    • Modulo, 5%2 => 1.
    • Scientific notation, 4.87e+03 => 4870.

Irrational number

To enter an irrational number, such as those from the unit circle, it is possible to enter it directly instead of an approximation.

P(π6)⇒(cos⁡(π6),sin⁡(π6))≡(32,12)≈(0.866,0.5)\textrm{P} \left( \frac{\pi}{6}\right) \Rightarrow \left(\cos{\left( \frac{\pi}{6}\right)} , \sin{\left( \frac{\pi}{6}\right)}\right) \equiv \left( \frac{\sqrt{3}}{2}, \frac{1}{2} \right)\approx \left( 0.866,0.5 \right) P(6π​)⇒(cos(6π​),sin(6π​))≡(23​​,21​)≈(0.866,0.5)

In this example, cos⁡(π6)\cos\left(\frac{\pi}{6}\right)cos(6π​) is equivalent to (32)\left(\frac{\sqrt{3}}{2}\right)(23​​), which can be approximated as 0.8660254037844386...

This is relatively long to write. To do this, it is possible to write the irrational number directly in this way: (3^0.5)/2.

⏳️: 2026-04-09, 7:25 p.m.
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Object Fracturation and Simulation